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Author Topic: Astropulse on GPU's?  (Read 21190 times)

hellsheep

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Astropulse on GPU's?
« on: 06 Jul 2010, 02:14:46 am »
Hey,

I was thinking to myself after seeing a few AP work units in my cache, wondering if it'd be possible to run astropulse on a GPU instead, increasing efficiency and getting them reported faster. If it's possible are there any down sides to it?

Offline IrishFBall32

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Re: Astropulse on GPU's?
« Reply #1 on: 06 Jul 2010, 08:31:16 am »
To my understanding, GPUs are not well suited to the type of math AP does. They might be useful simply as extra cores, but would probably be slower than a real CPU core.

Offline Raistmer

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Re: Astropulse on GPU's?
« Reply #2 on: 06 Jul 2010, 09:13:15 am »
Hey,

I was thinking to myself after seeing a few AP work units in my cache, wondering if it'd be possible to run astropulse on a GPU instead, increasing efficiency and getting them reported faster. If it's possible are there any down sides to it?
If you have ATI GPU then yes, it's possible.
For NV GPU it's possible too, but if you own NV GPU better use it for MB crunching.

hellsheep

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Re: Astropulse on GPU's?
« Reply #3 on: 06 Jul 2010, 03:21:20 pm »
Hey,

I was thinking to myself after seeing a few AP work units in my cache, wondering if it'd be possible to run astropulse on a GPU instead, increasing efficiency and getting them reported faster. If it's possible are there any down sides to it?
If you have ATI GPU then yes, it's possible.
For NV GPU it's possible too, bu4 if you own NV GPU better use it for MB crunching.


Do you know how long it takes an ATI GPU to process a AP WU?

Offline Raistmer

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Re: Astropulse on GPU's?
« Reply #4 on: 06 Jul 2010, 03:40:41 pm »
Look at my own host on SETI beta/main for example :)
http://setiweb.ssl.berkeley.edu/beta/results.php?hostid=39394

Don't take too seriously high-time results - they from currently developing app and will be improved, lower values are more typical.

EDIT: Elapsed:17,347.96   CPU:2,018.83 is smth typical for my Quad9450 with HD4870 GPU.

hellsheep

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Re: Astropulse on GPU's?
« Reply #5 on: 06 Jul 2010, 03:47:48 pm »
Very nice. :)

Shame i only have nVidia GPU's. :(

Offline Slawek

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Re: Astropulse on GPU's?
« Reply #6 on: 26 Aug 2010, 10:52:23 am »
hi,

any progress in App`s NV for AP ?

Offline Devaster

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Re: Astropulse on GPU's?
« Reply #7 on: 27 Aug 2010, 07:46:02 am »
of course . i builds are avaiable in beta testing area

Offline IrishFBall32

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Re: Astropulse on GPU's?
« Reply #8 on: 30 Aug 2010, 11:03:41 am »
Glad to see some work is being done in this direction... It had been my understanding that the math done by AP didn't lend itself to GPU computing very well, but apparently I stand corrected :)

Offline cristipurdel

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Re: Astropulse on GPU's?
« Reply #9 on: 31 Aug 2010, 12:44:12 am »
of course . i builds are avaiable in beta testing area
NVIDIA builds for AP? I cannot see them.

Offline Raistmer

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Re: Astropulse on GPU's?
« Reply #10 on: 31 Aug 2010, 02:23:01 am »
of course . i builds are avaiable in beta testing area
NVIDIA builds for AP? I cannot see them.
Actually in alpha.

Offline Frizz

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Re: Astropulse on GPU's?
« Reply #11 on: 31 Aug 2010, 02:30:24 am »
of course . i builds are avaiable in beta testing area
NVIDIA builds for AP? I cannot see them.
Actually in alpha.

Can I start a thread in the "Public Release Beta Test Forum" with my compiled version? It works fine offline and I have crunched about 25 units online so far. 1 validated, the rest is waiting for validation.
Please stop using this 1366x768 glare displays: http://www.facebook.com/home.php?sk=group_153240404724993

Offline Jason G

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Re: Astropulse on GPU's?
« Reply #12 on: 31 Aug 2010, 02:34:55 am »
Can I start a thread in the "Public Release Beta Test Forum" with my compiled version? It works fine offline and I have crunched about 30 units online so far. 1 validated, the rest is waiting for validation.
  I'd recommend keep to Alpha crew for this moment, and I'll give a hand testing later tonight.  If we're both able to verify it works, and have some idea of performance on a few different cards we'll move to beta.

[Edit:] if you have some changes already that don't disturb Raismter's code paths, I'll need to enable write access for you too, so you can commit.

Jason
« Last Edit: 31 Aug 2010, 02:44:41 am by Jason G »

Offline Raistmer

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Re: Astropulse on GPU's?
« Reply #13 on: 31 Aug 2010, 02:53:51 am »
I agree with Jason. Original code was tested on ATI platform and can have some unexpected features on NV (look dev thread).
We can wait a little before beta.

Offline Frizz

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Re: Astropulse on GPU's?
« Reply #14 on: 31 Aug 2010, 02:55:59 am »
I agree with Jason. Original code was tested on ATI platform and can have some unexpected features on NV (look dev thread).
We can wait a little before beta.

Agreed.

I've started a thread in Development Area.
http://lunatics.kwsn.net/gpu-crunching/alpha-testing-of-opencl-ap-for-nvidia-cards.0.html
Please stop using this 1366x768 glare displays: http://www.facebook.com/home.php?sk=group_153240404724993

 

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