+- +-
Say hello if visiting :) by Gecko
11 Jan 2023, 07:43:05 pm

Seti is down again by Mike
09 Aug 2017, 10:02:44 am

Some considerations regarding OpenCL MultiBeam app tuning from algorithm view by Raistmer
11 Dec 2016, 06:30:56 am

Loading APU to the limit: performance considerations by Mike
05 Nov 2016, 06:49:26 am

Better sleep on Windows - new round by Raistmer
26 Aug 2016, 02:02:31 pm

Author Topic: Beta CUDA 1.1 released.  (Read 13656 times)

Radiohead

  • Guest
Beta CUDA 1.1 released.
« on: 14 Nov 2007, 07:49:44 am »
CUDA 1.1 has some new features and sample programs in the SDK including:
• NVIDIA standard display drivers will now include the CUDA dll. This is just starting to roll out with all new display drivers, so for now we’ve still included drivers in this beta release.
• Having moved into the standard display driver caused us to rename cuda.dll to nvcuda.dll. The other dll’s included with the CUDA toolkit account now rely on this. Even with this change, most binaries built with 1.0 work fine just running on 1.0. We’ve seen one case where a product specifically checked for the existence of “cuda.dll” and that was easy to work around.
• It’s fine for you to redistribute the dll’s from the CUDA toolkit and SDK so your customers can just use a (newer) standard NVIDIA driver rather than having to install a CUDA-specific one. We just require that when you install our dll’s with your product that you do not install them in a common area - but rather in your own subdirectory. And do not redistribute nvcuda.dll.
• Support for WinXP64
• More signals in profiler
• Graphics interoperability with CUDA across Multiple GPUs is enabled. Please note that this is not as efficient as it could be. Data is transferred back through the host in this release.
• New event management features particularly useful for the new async and stream management
• Asynchronous execution: new memory copy calls with Async suffix return control to the application without waiting for completion (see new asyncAPI SDK example and 1.1 Programming Guide)
• Alpha feature for supporting overlapped memory copies concurrent with kernel execution using new stream management interface. There are specific limitations to this and it will only do overlap on 1.1 architectures (g84/g86/g92), though it will revert to serial operation on 1.0 architectures. See new simpleStreams SDK example and 1.1 Programming Guide). We’re still tuning this, so this capability will remain a beta feature even as CUDA 1.1 becomes a production release.
• There are now 50 source code examples in the SDK.


http://forums.nvidia.com/index.php?showtopic=51026

Offline Raistmer

  • Working Code Wizard
  • Volunteer Developer
  • Knight who says 'Ni!'
  • *****
  • Posts: 14349
Re: Beta CUDA 1.1 released.
« Reply #1 on: 15 Nov 2007, 05:03:08 am »
• Support for WinXP64
http://forums.nvidia.com/index.php?showtopic=51026
So x64 supported now, fine!
If it would run on Win2003 x64 it would be great advantage.

Could anybody provide link on x64 version? Only x86 still on site...  :-\
« Last Edit: 16 Nov 2007, 06:53:53 am by Raistmer »

Radiohead

  • Guest

Offline Raistmer

  • Working Code Wizard
  • Volunteer Developer
  • Knight who says 'Ni!'
  • *****
  • Posts: 14349
Re: Beta CUDA 1.1 released.
« Reply #3 on: 22 Nov 2007, 05:23:21 pm »
http://developer.nvidia.com/object/cuda_1_1_beta.html
So now x64 version IS free available. Next question, will it be working on x 64 Win2003 server or WinXP x64 only?

Offline Devaster

  • Volunteer Developer
  • Knight who says 'Ni!'
  • *****
  • Posts: 653
  • I like Duke !!!
Re: Beta CUDA 1.1 released.
« Reply #4 on: 26 Nov 2007, 03:42:03 am »
http://developer.nvidia.com/object/cuda_1_1_beta.html
So now x64 version IS free available. Next question, will it be working on x 64 Win2003 server or WinXP x64 only?

ask on CUDA develper forum ...

Offline Raistmer

  • Working Code Wizard
  • Volunteer Developer
  • Knight who says 'Ni!'
  • *****
  • Posts: 14349
Re: Beta CUDA 1.1 released.
« Reply #5 on: 26 Nov 2007, 11:16:04 am »
LoL, it's rhetorical question :) Will check myself later cause I have exactly that OS on PC with GeForce 8 GPU .
More concrete question, is reported behavior of your app was estimated? Maybe there are some guide for environment tuning to avoid abnormal termination?

 

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?
Members
Total Members: 97
Latest: ToeBee
New This Month: 0
New This Week: 0
New Today: 0
Stats
Total Posts: 59559
Total Topics: 1672
Most Online Today: 4
Most Online Ever: 983
(20 Jan 2020, 03:17:55 pm)
Users Online
Members: 0
Guests: 53
Total: 53
Powered by EzPortal