Hey,I was thinking to myself after seeing a few AP work units in my cache, wondering if it'd be possible to run astropulse on a GPU instead, increasing efficiency and getting them reported faster. If it's possible are there any down sides to it?
Quote from: hellsheep on 06 Jul 2010, 02:14:46 amHey,I was thinking to myself after seeing a few AP work units in my cache, wondering if it'd be possible to run astropulse on a GPU instead, increasing efficiency and getting them reported faster. If it's possible are there any down sides to it? If you have ATI GPU then yes, it's possible.For NV GPU it's possible too, bu4 if you own NV GPU better use it for MB crunching.
of course . i builds are avaiable in beta testing area
Quote from: Devaster on 27 Aug 2010, 07:46:02 amof course . i builds are avaiable in beta testing areaNVIDIA builds for AP? I cannot see them.
Quote from: cristipurdel on 31 Aug 2010, 12:44:12 amQuote from: Devaster on 27 Aug 2010, 07:46:02 amof course . i builds are avaiable in beta testing areaNVIDIA builds for AP? I cannot see them.Actually in alpha.
Can I start a thread in the "Public Release Beta Test Forum" with my compiled version? It works fine offline and I have crunched about 30 units online so far. 1 validated, the rest is waiting for validation.
I agree with Jason. Original code was tested on ATI platform and can have some unexpected features on NV (look dev thread).We can wait a little before beta.