+- +-
Say hello if visiting :) by Gecko
11 Jan 2023, 07:43:05 pm

Seti is down again by Mike
09 Aug 2017, 10:02:44 am

Some considerations regarding OpenCL MultiBeam app tuning from algorithm view by Raistmer
11 Dec 2016, 06:30:56 am

Loading APU to the limit: performance considerations by Mike
05 Nov 2016, 06:49:26 am

Better sleep on Windows - new round by Raistmer
26 Aug 2016, 02:02:31 pm

Author Topic: Astropulse on GPU's?  (Read 17626 times)

hellsheep

  • Guest
Astropulse on GPU's?
« on: 06 Jul 2010, 02:14:46 am »
Hey,

I was thinking to myself after seeing a few AP work units in my cache, wondering if it'd be possible to run astropulse on a GPU instead, increasing efficiency and getting them reported faster. If it's possible are there any down sides to it?

Offline IrishFBall32

  • Squire
  • *
  • Posts: 29
Re: Astropulse on GPU's?
« Reply #1 on: 06 Jul 2010, 08:31:16 am »
To my understanding, GPUs are not well suited to the type of math AP does. They might be useful simply as extra cores, but would probably be slower than a real CPU core.

Offline Raistmer

  • Working Code Wizard
  • Volunteer Developer
  • Knight who says 'Ni!'
  • *****
  • Posts: 14349
Re: Astropulse on GPU's?
« Reply #2 on: 06 Jul 2010, 09:13:15 am »
Hey,

I was thinking to myself after seeing a few AP work units in my cache, wondering if it'd be possible to run astropulse on a GPU instead, increasing efficiency and getting them reported faster. If it's possible are there any down sides to it?
If you have ATI GPU then yes, it's possible.
For NV GPU it's possible too, but if you own NV GPU better use it for MB crunching.

hellsheep

  • Guest
Re: Astropulse on GPU's?
« Reply #3 on: 06 Jul 2010, 03:21:20 pm »
Hey,

I was thinking to myself after seeing a few AP work units in my cache, wondering if it'd be possible to run astropulse on a GPU instead, increasing efficiency and getting them reported faster. If it's possible are there any down sides to it?
If you have ATI GPU then yes, it's possible.
For NV GPU it's possible too, bu4 if you own NV GPU better use it for MB crunching.


Do you know how long it takes an ATI GPU to process a AP WU?

Offline Raistmer

  • Working Code Wizard
  • Volunteer Developer
  • Knight who says 'Ni!'
  • *****
  • Posts: 14349
Re: Astropulse on GPU's?
« Reply #4 on: 06 Jul 2010, 03:40:41 pm »
Look at my own host on SETI beta/main for example :)
http://setiweb.ssl.berkeley.edu/beta/results.php?hostid=39394

Don't take too seriously high-time results - they from currently developing app and will be improved, lower values are more typical.

EDIT: Elapsed:17,347.96   CPU:2,018.83 is smth typical for my Quad9450 with HD4870 GPU.

hellsheep

  • Guest
Re: Astropulse on GPU's?
« Reply #5 on: 06 Jul 2010, 03:47:48 pm »
Very nice. :)

Shame i only have nVidia GPU's. :(

Offline Slawek

  • Knight o' The Realm
  • **
  • Posts: 55
Re: Astropulse on GPU's?
« Reply #6 on: 26 Aug 2010, 10:52:23 am »
hi,

any progress in App`s NV for AP ?

Offline Devaster

  • Volunteer Developer
  • Knight who says 'Ni!'
  • *****
  • Posts: 653
  • I like Duke !!!
Re: Astropulse on GPU's?
« Reply #7 on: 27 Aug 2010, 07:46:02 am »
of course . i builds are avaiable in beta testing area

Offline IrishFBall32

  • Squire
  • *
  • Posts: 29
Re: Astropulse on GPU's?
« Reply #8 on: 30 Aug 2010, 11:03:41 am »
Glad to see some work is being done in this direction... It had been my understanding that the math done by AP didn't lend itself to GPU computing very well, but apparently I stand corrected :)

Offline cristipurdel

  • Knight o' The Realm
  • **
  • Posts: 123
Re: Astropulse on GPU's?
« Reply #9 on: 31 Aug 2010, 12:44:12 am »
of course . i builds are avaiable in beta testing area
NVIDIA builds for AP? I cannot see them.

Offline Raistmer

  • Working Code Wizard
  • Volunteer Developer
  • Knight who says 'Ni!'
  • *****
  • Posts: 14349
Re: Astropulse on GPU's?
« Reply #10 on: 31 Aug 2010, 02:23:01 am »
of course . i builds are avaiable in beta testing area
NVIDIA builds for AP? I cannot see them.
Actually in alpha.

Offline Frizz

  • Volunteer Developer
  • Knight who says 'Ni!'
  • *****
  • Posts: 541
Re: Astropulse on GPU's?
« Reply #11 on: 31 Aug 2010, 02:30:24 am »
of course . i builds are avaiable in beta testing area
NVIDIA builds for AP? I cannot see them.
Actually in alpha.

Can I start a thread in the "Public Release Beta Test Forum" with my compiled version? It works fine offline and I have crunched about 25 units online so far. 1 validated, the rest is waiting for validation.
Please stop using this 1366x768 glare displays: http://www.facebook.com/home.php?sk=group_153240404724993

Offline Jason G

  • Construction Fraggle
  • Knight who says 'Ni!'
  • *****
  • Posts: 8980
Re: Astropulse on GPU's?
« Reply #12 on: 31 Aug 2010, 02:34:55 am »
Can I start a thread in the "Public Release Beta Test Forum" with my compiled version? It works fine offline and I have crunched about 30 units online so far. 1 validated, the rest is waiting for validation.
  I'd recommend keep to Alpha crew for this moment, and I'll give a hand testing later tonight.  If we're both able to verify it works, and have some idea of performance on a few different cards we'll move to beta.

[Edit:] if you have some changes already that don't disturb Raismter's code paths, I'll need to enable write access for you too, so you can commit.

Jason
« Last Edit: 31 Aug 2010, 02:44:41 am by Jason G »

Offline Raistmer

  • Working Code Wizard
  • Volunteer Developer
  • Knight who says 'Ni!'
  • *****
  • Posts: 14349
Re: Astropulse on GPU's?
« Reply #13 on: 31 Aug 2010, 02:53:51 am »
I agree with Jason. Original code was tested on ATI platform and can have some unexpected features on NV (look dev thread).
We can wait a little before beta.

Offline Frizz

  • Volunteer Developer
  • Knight who says 'Ni!'
  • *****
  • Posts: 541
Re: Astropulse on GPU's?
« Reply #14 on: 31 Aug 2010, 02:55:59 am »
I agree with Jason. Original code was tested on ATI platform and can have some unexpected features on NV (look dev thread).
We can wait a little before beta.

Agreed.

I've started a thread in Development Area.
http://lunatics.kwsn.net/gpu-crunching/alpha-testing-of-opencl-ap-for-nvidia-cards.0.html
Please stop using this 1366x768 glare displays: http://www.facebook.com/home.php?sk=group_153240404724993

 

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?
Members
Total Members: 97
Latest: ToeBee
New This Month: 0
New This Week: 0
New Today: 0
Stats
Total Posts: 59559
Total Topics: 1672
Most Online Today: 50
Most Online Ever: 983
(20 Jan 2020, 03:17:55 pm)
Users Online
Members: 0
Guests: 51
Total: 51
Powered by EzPortal