+- +-
Say hello if visiting :) by Gecko
11 Jan 2023, 07:43:05 pm

Seti is down again by Mike
09 Aug 2017, 10:02:44 am

Some considerations regarding OpenCL MultiBeam app tuning from algorithm view by Raistmer
11 Dec 2016, 06:30:56 am

Loading APU to the limit: performance considerations by Mike
05 Nov 2016, 06:49:26 am

Better sleep on Windows - new round by Raistmer
26 Aug 2016, 02:02:31 pm

Author Topic: Lunatics experimental Development Roadmap  (Read 21181 times)

Offline Jason G

  • Construction Fraggle
  • Knight who says 'Ni!'
  • *****
  • Posts: 8980
Lunatics experimental Development Roadmap
« on: 13 Mar 2011, 03:38:17 pm »
Rough Lunatics Roadmap, centred on Cuda & SaH_v7 development

Notes:
 - No roles are 'strictly' defined, and are subject to collaboration & overlap (e.g. Joe Segur consults with most development, and Urs contributes to Linux porting on a continual basis (though not Cuda) )
-  Plans are subject to change
 - No timelines are given, due to having 'real lives', independent work styles and scale of each 'milestone'
 - Green represents 'known' or accepted complete milestones
 - Yellow represents 'near term' plan items
 - Orange represents 'medium term' plan items
 - 'Long Term' plan items not shown
 - Raistmer may or may not actually have pink hair
 - There are ongoing participants not shown in the roadmap
 -  AstroPulse is not included

Jason
« Last Edit: 18 Mar 2011, 09:04:02 am by Jason G »

Offline cristipurdel

  • Knight o' The Realm
  • **
  • Posts: 123
Re: Lunatics experimental Development Roadmap
« Reply #1 on: 14 Mar 2011, 02:19:12 am »
I would have used south park faces :P

Offline Jason G

  • Construction Fraggle
  • Knight who says 'Ni!'
  • *****
  • Posts: 8980
Re: Lunatics experimental Development Roadmap
« Reply #2 on: 14 Mar 2011, 03:09:00 am »
I would have used south park faces :P

That'll work great for next time!  ;D .. For now I'm sticking with the photo-realistic renderings.
« Last Edit: 14 Mar 2011, 03:36:22 am by Jason G »

Offline Richard Haselgrove

  • Messenger Pigeon
  • Knight who says 'Ni!'
  • *****
  • Posts: 2819
Re: Lunatics experimental Development Roadmap
« Reply #3 on: 14 Mar 2011, 04:54:36 am »
I would have used south park faces :P

That'll work great for next time!  ;D .. For now I'm sticking with the photo-realistic renderings.

You mean I've got to shave my beard off now? :o

Offline Jason G

  • Construction Fraggle
  • Knight who says 'Ni!'
  • *****
  • Posts: 8980
Re: Lunatics experimental Development Roadmap
« Reply #4 on: 14 Mar 2011, 05:34:54 am »
You mean I've got to shave my beard off now? :o

Only if it's green, then it would need an orange arrow leading to an orange box.  Given the effort involved I think we can work that into the not-represented 'Long-Term' plans. (Edit: colouring Joe Cyan might be tougher, and Urs might not want an elliptical afro.)
« Last Edit: 14 Mar 2011, 05:40:24 am by Jason G »

Offline Raistmer

  • Working Code Wizard
  • Volunteer Developer
  • Knight who says 'Ni!'
  • *****
  • Posts: 14349
Re: Lunatics experimental Development Roadmap
« Reply #5 on: 14 Mar 2011, 07:05:43 am »
I like pink hair, leave them ;D

Offline Jason G

  • Construction Fraggle
  • Knight who says 'Ni!'
  • *****
  • Posts: 8980
Re: Lunatics experimental Development Roadmap
« Reply #6 on: 14 Mar 2011, 10:05:34 am »
I like pink hair, leave them ;D

LoL.  Just discovered something interesting.  If you Google 'Lunatics Roadmap' we come up on top of the list, in front of 'A Roadmap to the US Constitution' and 'Xbox-360 achievements'   8)

Offline aaronhaviland

  • guinea-pig
  • Volunteer Developer
  • Knight o' The Realm
  • *****
  • Posts: 113
    • My computers at seti@home
Re: Lunatics experimental Development Roadmap
« Reply #7 on: 14 Mar 2011, 12:14:46 pm »
* aaronhaviland wonders if he'll forever be known as a "linux cuda dude"

...cool, the boards recognise "/me"

And Jason, you got my hair right!
« Last Edit: 15 Mar 2011, 08:15:17 pm by aaronhaviland »

Offline SciManStev

  • Alpha Tester
  • Knight Templar
  • ***
  • Posts: 263
Re: Lunatics experimental Development Roadmap
« Reply #8 on: 15 Mar 2011, 07:51:05 pm »
This is very cool! I like it! Raistmer I never pictured you with pink hair, and Richard, I'd keep the beard..... I certainly wouldn't give mine up....

Steve

Offline ML1

  • Porting Team
  • Squire
  • *****
  • Posts: 30
Re: Lunatics experimental Development Roadmap
« Reply #9 on: 15 Mar 2011, 08:43:42 pm »
This is very cool! I like it! ... I'd keep the beard..... I certainly wouldn't give mine up....

By 'eck! Can't compete with that, not even during my student hiking/rambling/caving/seafaring days! On any beardie contest, mine is now strictly very part time due to other company...

Happy coding,

Cheers,
Martin

 

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?
Members
Total Members: 97
Latest: ToeBee
New This Month: 0
New This Week: 0
New Today: 0
Stats
Total Posts: 59559
Total Topics: 1672
Most Online Today: 40
Most Online Ever: 983
(20 Jan 2020, 03:17:55 pm)
Users Online
Members: 0
Guests: 22
Total: 22
Powered by EzPortal