Forum > GPU crunching

BOINC 6.10.x (Alpha) For Windows

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arkayn:
- client: ATI GPU detection code (from Crunch3r)

http://boinc.berkeley.edu/trac/changeset/18846

boinc_6.10.0_windows_intelx86.exe
boinc_6.10.0_windows_x86_64.exe

arkayn:
I will probably test it on my quad tomorrow after I get some sleep and maybe play a few games first.

Josef W. Segur:
I wish people would stop writing "released" for Alpha builds. It's likely to give somebody the wrong impression. Of course anybody who expects a .0 build to be release quality is impossibly trusting anyhow.
                                                                                Joe

Raistmer:
AFAIK this build will run single app instance per GPU detected (as CUDA-enabled BOINC does).
It's unappropriate. Even highly optimized GPU MW works considerably better with 2 or 3 tasks sharing one GPU.
And if app using GPU only part of time... that is, GPU sharing ability is required (smth like avg/max_cpu setting we have now for CPU sharing) Is it implemented already?

arkayn:
I tried it on the quad and it was not even requesting any work from MW.

I ended up installing the basic 6.6.20 as that seems to keep me in units and not do weird things with LTD and DCF.

The ATI 6.6.20 was asking for GPU work from SETI and I ended up with over 50 days of SETI work on my machine.
The ATI 6.5.0  was running all MW units in priority mode and my DCF was all the way up to 99.

I will stick with the one that was working just fine for me.

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