Forum > GPU crunching
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efmer (fred):
--- Quote from: Fred M on 17 May 2009, 02:52:40 pm ---
--- Quote from: Raistmer on 17 May 2009, 02:46:37 pm ---One can increase worker thead priority ONLY by setting process priority to RealTime, other options will not work (cause thread itself has idle priority). This behavior Windows-specific I suppose and described on MSDN.
--- End quote ---
You're sure because I tested this with a load application and running the process on normal and setting e.g. 2 worker threads (on a 2 core system) to e.g. real time shuts down most of the system ;D as expected.
--- End quote ---
I think you're probably right, but that means the GPU may get better filled if the process priority is raised somewhat. Because it is competition with other BOINC projects running at the same priority (idle).
Raistmer:
scheduling performed by per thread basis, so thread priority matters. And it' already increased.
You could try to play with priority more though and report results here (better if it will be numbrs).
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