Forum > GPU crunching
CPU <-> GPU rebranding
Marius:
--- Quote from: Geek@Play on 18 Jun 2009, 03:22:23 pm ---After two hours elapsed I could find no sign that the Reschedular actually had run on any of my 4 computers. In fact one of my computers had run out of CUDA and was crunching only on the CPU's.
--- End quote ---
That is weird, can you show me the ReSchedule.log please?
--- Quote ---I then put a shortcut to Reschedular into my startup group, to start minimized. This ok?
--- End quote ---
Thats ok, it will now start automaticly and reschedule each 2 hours (if needed) if we can get it working.
Geek@Play:
That's what's weird.....can't find ReSchedule.log anywhere!
[edit]
and the configuration file now has a lot of workunits listed under [WorkUnits] title.
Geek@Play:
This time I got a log.......
---------------------------
Time: 18-06-2009 16:02:57
No reschedule needed
CPU tasks: 225 (173 VLAR/VHAR)
GPU tasks: 212 (0 VLAR/VHAR)
[edit] But with 126 work units to go only 2 are branded for CUDA so it should have done something cause I'll be empy on CUDA in less than 30 minutes again.
[another edit] manually running got me a few more CUDA but approximately the same number that have managed to upload the last two hours. It should have went 50-50. Is it possible it is also looking at the completed work that has not uploaded?
Marius:
Yes, those amounts you mention also include the ready units. But after reporting the ready units are removed from memory and then the tool will decide if it want to reschedule or not.
Anywhay, even with a manual reschedule the maximum you can push to the gpu right now is 53 units (with current gpu speed's thats burned up in less then 8 hours) You suspect you got a pretty big amount of finished units (vlar amount is high also) so mayby there isn't anything usefull left to reschedule to the gpu. I need to inspect this more (and do some better logging) because with these numbers i'm unable to tell what the exact situation is or why it wont reschedule. I'll get back on that this weekend.
Geek@Play:
Ok, thanks. I'll keep pluging away. The way Berkeley is going the project may be totally down before long.
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