Forum > GPU crunching
SSE4+ CPU/GPU app?
Jason G:
Sure! making sure to get the application name exactly right. Do remember to try the SSE3 one though, and compare different builds. SSE3, SSSE3x & SSE4.1 could all be worth a try depending on your system ... (So many variables, Chips, OC, Cache, RAM, Mobo chipset, OS) .. too many for us poor kids to test with no i7's at all ;)
Jason00:
--- Quote from: Jason G on 01 Mar 2009, 11:51:55 am ---Sure! making sure to get the application name exactly right. Do remember to try the SSE3 one though, and compare different builds. SSE3, SSSE3x & SSE4.1 could all be worth a try depending on your system ... (So many variables, Chips, OC, Cache, RAM, Mobo chipset, OS) .. too many for us poor kids to test with no i7's at all ;)
--- End quote ---
My I7 build was my first new computer since I got my AMD Athalon 64 3200 when it first came out, what 4 to 5 years ago. It was time for a much needed upgrade.
*** Would I also need to copy over the .manifest file, and the .pdb files too?***
Jason G:
--- Quote from: Jason00 on 01 Mar 2009, 11:53:59 am ---My I7 build was my first new computer since I got my AMD Athalon 64 3200 when it first came out, what 4 to 5 years ago. It was time for a much needed upgrade.
*** Would I also need to copy over the .manifest file, and the .pdb files too?***
--- End quote ---
Those files are 'optional extras'... nice to have them if you crash though. That's one 'quantum leap' alright! :)
Jason00:
Ok so I discovered it's not as simple as I thought. Since I wanted to use the SSE4.1 build with the V10a CPU/GPU combo, I just renamed the app in the app_info.xml file. BUT, all I got was now ten versions of Win64_AK_v8_SSE4.1 app running. Instead of 10 cpu apps and the two gpu cuda apps.
I'm guessing there's more to the CPU/GPU team of file than just replacing files the folder and app_info.xml file.
So did I either do something wrong or is there more compiling of the files that would have to be done to get it to work?
Here's the app_info.xml that I modified.
<app_info>
<app>
<name>astropulse</name>
</app>
<file_info>
<name>ap_5.00r103_SSE3.exe</name>
<executable/>
</file_info>
<app_version>
<app_name>astropulse</app_name>
<version_num>500</version_num>
<file_ref>
<file_name>ap_5.00r103_SSE3.exe</file_name>
<main_program/>
</file_ref>
</app_version>
<app>
<name>astropulse_v5</name>
</app>
<file_info>
<name>ap_5.03r112_SSE3.exe</name>
<executable/>
</file_info>
<app_version>
<app_name>astropulse_v5</app_name>
<version_num>503</version_num>
<file_ref>
<file_name>ap_5.03r112_SSE3.exe</file_name>
<main_program/>
</file_ref>
</app_version>
<app>
<name>setiathome_enhanced</name>
</app>
<file_info>
<name>AK_v8_win_x64_SSE41.exe</name>
<executable/>
</file_info>
<file_info>
<name>cudart.dll</name>
<executable/>
</file_info>
<file_info>
<name>cufft.dll</name>
<executable/>
</file_info>
<file_info>
<name>libfftw3f-3-1-1a_upx.dll</name>
<executable/>
</file_info>
<file_info>
<name>MB_6.08_mod_CUDA_V10.exe</name>
<executable/>
</file_info>
<app_version>
<app_name>setiathome_enhanced</app_name>
<version_num>528</version_num>
<file_ref>
<file_name>AK_v8_win_x64_SSE41.exe</file_name>
<main_program/>
</file_ref>
<file_ref>
<file_name>cudart.dll</file_name>
</file_ref>
<file_ref>
<file_name>cufft.dll</file_name>
</file_ref>
<file_ref>
<file_name>libfftw3f-3-1-1a_upx.dll</file_name>
</file_ref>
<file_ref>
<file_name>MB_6.08_mod_CUDA_V10.exe</file_name>
</file_ref>
</app_version>
<app_version>
<app_name>setiathome_enhanced</app_name>
<version_num>603</version_num>
<file_ref>
<file_name>AK_v8_win_x64_SSE41.exe</file_name>
<main_program/>
</file_ref>
<file_ref>
<file_name>cudart.dll</file_name>
</file_ref>
<file_ref>
<file_name>cufft.dll</file_name>
</file_ref>
<file_ref>
<file_name>libfftw3f-3-1-1a_upx.dll</file_name>
</file_ref>
<file_ref>
<file_name>MB_6.08_mod_CUDA_V10.exe</file_name>
</file_ref>
</app_version>
<app_version>
<app_name>setiathome_enhanced</app_name>
<version_num>607</version_num>
<file_ref>
<file_name>AK_v8_win_x64_SSE41.exe</file_name>
<main_program/>
</file_ref>
<file_ref>
<file_name>cudart.dll</file_name>
</file_ref>
<file_ref>
<file_name>cufft.dll</file_name>
</file_ref>
<file_ref>
<file_name>libfftw3f-3-1-1a_upx.dll</file_name>
</file_ref>
<file_ref>
<file_name>MB_6.08_mod_CUDA_V10.exe</file_name>
</file_ref>
</app_version>
<app_version>
<app_name>setiathome_enhanced</app_name>
<version_num>608</version_num>
<file_ref>
<file_name>AK_v8_win_x64_SSE41.exe</file_name>
<main_program/>
</file_ref>
<file_ref>
<file_name>cudart.dll</file_name>
</file_ref>
<file_ref>
<file_name>cufft.dll</file_name>
</file_ref>
<file_ref>
<file_name>libfftw3f-3-1-1a_upx.dll</file_name>
</file_ref>
<file_ref>
<file_name>MB_6.08_mod_CUDA_V10.exe</file_name>
</file_ref>
</app_version>
</app_info>
Jason G:
For 'team' functionality, you would need to use whatever equivalent 'team' builds raistmer has made. Sorry I diidn't notice you were asking about GPU stuff ::) (even though obviosuly in the thread title :-\). Please treat 'team builds' as distinct entities from 'Lunatics Windows port of AKv8'. AFAIK there are no SSE4.1 builds in Raistmer's set, because they run 1% slower than SSSE3x on his quad.
Jason
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