Is it possible to do something to prevent this? Do you mind adding VLAR-killing ability to this mod?
Finally cleared the last of my VLARs at Beta, installed this mod - and guess what, I got a 20-full of VLAR at Main!Like http://setiathome.berkeley.edu/result.php?resultid=1134023275 - AR=0.009331This rig will do that sort of AR quicker on the CPU than the GPU, so I'd be interested in option (1) - hand over to CPU at VLAR - rather than autokill.
Thanks, will be waiting for these modifications
Algorithm:1) Suspend all tasks.2) resume non-VLAR task - it will be assigned to CUDA app. (I suppose SETI is single active project - you could enhance algorithm for more complex cases)3) resume 4 (for quad) VLAR tasks - they will be assigned to CPU. Resume some non-VLARS for GPU. (GPU will crunch much faster so while CPU finish VLAR, GPU will finish few non-VLARs).
One possible drawback of your mod, and the way it bypasses BOINC's knowledge of CUDA: it doesn't do task-switching very well - I've already found it trying to run 5 x CPU and 0 x GPU a couple of times. Easy to manage with task suspension, but it still means babysitting.
AMD SSE3 (X2 Athlon ) working on this build ?