This is replacement for CUDA part of V8 of my package. This build has VLAR autokill ability.You need to decompress this file into SETI project directory (when BOINC switched off of course) if you don't want process VLAR on CUDA.That is, if VLAR task goes to CPU app - it will be processed. If it goes to CUDA app - task will be aborted with error (BAD_HEADER).EDIT: There was wrong file name (.exe twice). Archive replaced, please, remove secondary .exe by renaming manually or download new archive.
if I get this correct, VLAR-killing should produce a different error (bad-header and not missing output file), so I'll hope Raistmer is right, and the problem is corrupted downloads.
Leopoldo,if I get this correct, VLAR-killing should produce a different error (bad-header and not missing output file), so I'll hope Raistmer is right, and the problem is corrupted downloads.
VLAR-killed result is indicated as missing output file in BOINC Manager (the idea was to not pollute science database with incorrect results, so result file is deleted by mod).Truth about result was VLAR-killed or not You can see in your result at SETI@Home Tasks page ("Your results" button in BOINC Manager) - there is leftmost link at line with every WU, which leads to page with result. Raistmer's VLAR-killing mod add info about killng.
How can I recognice a VLAR WU in my BOINC manager? I want to assign them to cpu manually while gpu is bussy.
@echo offfindstr "<true_angle_range>0\.1[0-3] <true_angle_range>0\.0 " "C:\Program Files\BOINC\Data\projects\setiathome.berkeley.edu\*.*" > !VLAR!.txtstart !VLAR!.txtexit
And what does the "name" of a WU tell me?
AP r103 is included as usually ! IT should work with AP too. But if you will have only AP tasks it will do NUMBER_OF_CORES+1 AP r103 and no CUDA MB. => GPU will be idle.(AP r103 provided "as is" w/o any modifications, it will use CPU just as will do any another app from another CPU-only project as Einstein for example. I expect some issues only with another GPU-enabled projects. And some inefficiencies because of BOINC inability to pair projects. This VERY needed feature still missing! We need option to pair one project with another....I will post beta-site variant in pre-release area. This one will not work on beta.
Does this mean I can put AP app in beta folder? I have all files from the package in main folder only.
Heres a silly question (or maybe not?)What part of the nVidia actually does the math. The cores or the Shaders?I'm wondering if I need to overclock one the other or both. I am trying to get the max with out over heating my nVidia cards.Any one know for sure?
Quote from: Mike O on 10 Mar 2009, 03:57:02 pmHeres a silly question (or maybe not?)What part of the nVidia actually does the math. The cores or the Shaders?I'm wondering if I need to overclock one the other or both. I am trying to get the max with out over heating my nVidia cards.Any one know for sure?The engine core freq increase gave smallest speed increase so far. And very poor in OCing.Memory give some speedup, need to be measured still (I still check upper memory freq OCing limit). It was reported on beta that shaders freq gives best speedup.
3/22/2009 2:42:47 PM|SETI@home|Message from server: Your app_info.xml file doesn't have a version of Astropulse v5.Any ideas? I can't get the modified AP apps to work. I have four modified AK apps working, but four regular AP apps. Also running the CUDA app for 9 process total (using i7).