Forum > GPU crunching

Cuda programming

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Vyper:
This is a statement from a nvidia forum regarding the CUFFT library:

"CUFFT API is modelled after FFTW -- this is the only reason of such ordering."

And Complex FFT is now managing up to 8M in size while s@h only needs up to 132K atm...

Start digging expert ones.. It should be doable cause the code is made for talking with FFTW libraries from default, it should only be neccesary with some "patches" to make it to work with Nvidia Cuda API..

//Vyper

P.S I mentioned on Nvidia forums that experienced persons who has programming skill is welcome here to try to convert FFTW -> CUFFT calls to perhaps get a rollout on a Cuda client.. If this is done then Nv hardware beat Ati of beeing the first HW to support S@H .. Could be cool .. D.S :)

_heinz:
Installed the SDK..... read documentation, very interesting.... 

_heinz:
NVIDIA CUDA
Windows Release Notes
Version 1.0
is now available
New Features
Hardware Support
  o  Additional hardware support added
     - Quadro FX 5600
     - Quadro FX 4600
     - GeForce 8800 Ultra
     - GeForce 8600 GTS
     - GeForce 8600 GT
     - GeForce 8500 GT

thats cool, a 8500 GT is available at a price of 110 Euro.
-----------------------------------------------------------------------------
heinz ~seti_britta

_heinz:
Today I compiled my first CUDA example sucessful   ;D
---------------------------------------------------------------------------------------------------------------------------
/* Example of integrating CUDA functions into an existing
 * application / framework.
 * CPP code representing the existing application / framework.
 * Compiled with default CPP compiler.
 */
----------------------------------------------------------------------------------------------------------------------------
------ Neues Erstellen gestartet: Projekt: cppIntegration, Konfiguration: Debug Win32 ------
Die Zwischen- und Ausgabedateien für das Projekt "cppIntegration" mit der Konfiguration "Debug|Win32" werden gelöscht.
Ein benutzerdefinierter Buildschritt wird ausgeführt.
tmpxft_00000fec_00000000-11.i
Kompilieren...
main.cpp
cppIntegration_gold.cpp
Code wird generiert...
Verknüpfen...
Das Manifest wird eingebettet...
Postbuildereignis wird ausgeführt...
Das Buildprotokoll wurde unter "file://c:\Programme\NVIDIA Corporation\NVIDIA CUDA SDK\projects\cppIntegration\Debug\BuildLog.htm" gespeichert.
cppIntegration - 0 Fehler, 0 Warnung(en)
========== Alles neu erstellen: 1 erfolgreich, Fehler bei 0, 0 übersprungen ==========
heinz ~seti_britta

Vyper:
Hey.. There you go..

Keep it up and keepem clients coming  ;)

Kind Regards Vyper

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