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GPU crunching question

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khanna:
I saw on this thread something about a GPU client based on RapidMind. Is that still under development? I'm interested because the same could be used on the PS3/Cell.

Gaurav

popandbob:

--- Quote from: khanna on 03 Jun 2007, 06:06:19 pm ---I saw on this thread something about a GPU client based on RapidMind. Is that still under development? I'm interested because the same could be used on the PS3/Cell.

Gaurav

--- End quote ---

Go back 1 page and see/use the test app for yourself.

BoB

Devaster:

--- Quote from: khanna on 03 Jun 2007, 06:06:19 pm ---I saw on this thread something about a GPU client based on RapidMind. Is that still under development? I'm interested because the same could be used on the PS3/Cell.

Gaurav

--- End quote ---

yes, it can be used because code is now writed to use any available platform, but must be compiled under linux...

bu i think there is better way to use power of cell with specialised compilers

Pepo:

--- Quote from: Devaster on 03 Jun 2007, 09:35:28 am ---je pekne "pocut" aj skoro rodny jazyk .... :)

--- End quote ---

Keď už nie naozaj "počuť", tak aspoň ho vidieť  ;)
Radi poslúžime, ak to poteší a pridá chuť do práce ;D

Peter

|MatMan|:
Opteron 165 @ 2x 2,6 GHz, Geforce 6800 @ 16/5, Windows XP SP2, Forceware 160.03

one CPU core at 100% all the time, WU took 3 min to complete, stopped with -9 error as stderr.txt stated

the client stopped after fft computation (I guess), here the console output:


--- Code: ---after init analyze
20000001: Generating glsl program
        Version (SPLIT 4)(2D FETCH_1D_REPEAT ARRAY NEW_INPUT)(1D TEXI ACCESSOR)
2D FETCH_1D_REPEAT ARRAY NEW_INPUT)(1D TEXI ACCESSOR)
20000001: Generating glsl program
        Version (SPLIT 4)(2D FETCH_1D_REPEAT ARRAY NEW_INPUT)(1D TEXI ACCESSOR)
2D FETCH_1D_REPEAT ARRAY NEW_INPUT)(1D TEXI ACCESSOR)(2D FETCH_1D_REPEAT ARRAY
EW_INPUT)(1D TEXI ARRAY)
20000001: Generating glsl program
        Version (SPLIT 4)(2D FETCH_1D_REPEAT ARRAY NEW_INPUT)(2D FETCH_1D_REPEA
 ARRAY NEW_INPUT)
20000001: Generating glsl program
        Version (SPLIT 4)(2D FETCH_1D_REPEAT ARRAY NEW_INPUT)(2D FETCH_1D_REPEA
 ARRAY NEW_INPUT)(2D FETCH_1D_REPEAT ARRAY NEW_INPUT)(1D TEXI ARRAY)
20000001: Generating glsl program
        Version (SPLIT 4)(2D FETCH_1D_REPEAT ARRAY NEW_INPUT)
after fft 0 131072 size:8
after fft 10000 131072 size:8
after fft 20000 131072 size:8
after fft 30000 131072 size:8
after fft 40000 131072 size:8
after fft 50000 131072 size:8
after fft 60000 131072 size:8
after fft 70000 131072 size:8
after fft 80000 131072 size:8
after fft 90000 131072 size:8
after fft 100000 131072 size:8
after fft 110000 131072 size:8
after fft 120000 131072 size:8
after fft 130000 131072 size:8
20000001: Generating glsl program
        Version (SPLIT 4)(2D FETCH ARRAY)
after powerspectrum
10000001: Copying from user-managed memory.
        Array arr2f2 was the last owner of this memory but the data is required
by other Arrays.
10000002: Memory copy
        From array  to array
--- End code ---

Nice to see something else than F@H happening on the GPGPU front - keep up the good work! :)

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