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New eventual possibilities by Nvidia to compile S@H client with Nv CUDA platform

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Vyper:
With the release of their newest architecture nvidia is starting a API called CUDA, C compilers to let developers send their code to the graphicscard to execute massive calculation power and parallelizm..

Look below fellow optimisers

http://www.anandtech.com/video/showdoc.aspx?i=2870&p=8

Kind Regards Vyper

Simon:
That looks to be a much more workable approach than what ATI has until now, especially due to the separation of the GPU and general purpose processing stuff. Not having to rely on shaders and a workaround is a good thing.

Since the new nVidia generation is organized into 16 blocks of 16 stream processors, it should be a parallel computation monster (each stream processor runs at 1.3+ GHz and has unified cache for the 16 sub-processors).

Still, the cost of getting one is pretty high at this point. Will be interesting to see how much work it takes to parallelize computation - as I see it now, it's all happening serialized instead.

Regards,
Simon.

Vyper:
I'm in the verge of getting one real soon, i have already sold my gfx card..

Want.. need.. greed :)

//Vyper

Vyper:
I think so to that it is serialized but if there were possible to execute one executable to send out 128 pcs of S@H applications that match the shader possibilities it would be tremendous parallell execution , if it were possible it would be such fun to see 128 S@H progressing albeit slowly all at once  :o ..

//Vyper

Maxxx:
Hi ,)

Glaubs´t, du kannst einen Client dafür schreiben?

NVIDIA-CUDA

http://developer.nvidia.com/object/cuda.html


Maxxx

www.SETIAustria.at

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