Forum > GPU crunching

newer than x32f ?

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Miep:
ARGH
 would you two please let me get a word inbetween before you start a flame war ?!

Helli:
Was meinst du mit verletzend? Das bissel Sarkasmus?

Ich sollte wohl besser bei technischen Dingen bleiben wenn ich in englisch schreibe....

Helli

Miep:
Thank you.

Right. First off Jason, Helli couldn't have contributed to the powerpectra - we did that just before Christmas iirc and he joined just a month ago.

Second I noticed that sarcasm works very badly across the german - english divide.

Seems like it always gets takes offensively in both directions. It requires both a high level of intelligence (tick ;) ) and very good language capabilities. Both to phrase properly and to get the sarcasm.

So, have you both calmed down now? Your babelfish surrogate is at your service ;)

Carola

Helli:
Ok, the last Thing i will say here.

If i hurt someone, especially Jason, it was not my intention. I have thought
that the Smilie says: "I don't mean it seriously".

Sorry again.


Zu deutsch, falls mein englisch nicht das wiedergibt was ich meine:

Falls ich jemanden verletzt habe mit meinem Beitrag, speziell Jason, tut es mir Leid, war nicht meine Absicht.
Ich dachte das zwinkernde Smilie zeigt das es nicht Ernst gemeint war.

Helli

Jason G:

--- Quote from: Miep on 28 Feb 2011, 12:20:39 pm ---Thank you.

Right. First off Jason, Helli couldn't have contributed to the powerpectra - we did that just before Christmas iirc and he joined just a month ago.

Second I noticed that sarcasm works very badly across the german - english divide.

Seems like it always gets takes offensively in both directions. It requires both a high level of intelligence (tick ;) ) and very good language capabilities. Both to phrase properly and to get the sarcasm.

So, have you both calmed down now? Your babelfish surrogate is at your service ;)

Carola
--- End quote ---

Right, Thanks Carola.

@Helli: I apologise for taking your comments as barbed attacks.  I should know by now that some things don't translate well. 

I suggest taking the time to run the PowerSpectrum Unit test #10, and maybe a read of some of the 21 pages of development contained in that thread, and hopefully you might feel a bit better having some numbers to indicate what is coming.

The public test is at: http://lunatics.kwsn.net/12-gpu-crunching/split-powerspectrum-unit-test.msg33244.html#msg33244

That test is closed now, A necessary step toward getting something into the app,  but feel free to see how it performs on your hardware.  The test piece accurately represents 40%<->60% of multibeam processing depending on angle range, along with a similar proportion of the codebase that needs rewriting.

I should add that the pressing issue mentioned at the end, related to detecting numerical disagreement between CPU<->GPU results with all current appplications.  As a result of those developments, refinements have already gone into the SaH_v7 codebase to take care of that, it turned out CPU application Results were sometimes 'noisy', and GPU apps in the clear.

Jason

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